Archive for the 'Development' Category

September
24th 2010
Map Switcher added

Posted under Development

Some of you might already have noticed but in the upper right corner there is a new block showing. This block allows you to switch maps without leaving the website. For now the current WotLK and Cataclysm maps are included but in the future more maps will be added to make the overall map better as a while and no need to use tricks for add outland on the same map but on it’s own map instead. cata.wyrimaps.net will as a result of this also be redirected to the main domain.

No Comments »

August
19th 2010
Node Screen Preview

Posted under Development

The current live version of WyriMaps doesn’t have a way to change the nodes displayed on the map. Due to the Midsummer festival this feature was lower on the priority list. After that the work on a way to change what nodes to display started. Instead of dropdown menu WyriMaps used in the past a screen like the Share window is under development as we speak. It shouldn’t take to long to finish it only problems now are the window framework that might change to a more slick one since the current one has some problems in Chrome. All of the general nodes and herbs are added. Mining should follow pretty fast.

No Comments »

August
5th 2010
World of Warcraft: Cataclysm map

Posted under Development

While the development of the node window is in progress on a side track the new map extractor/sticher/slicer is under development. This to ensure faster map updates on patch days. As result of this the World of Warcraft: Cataclysm map is now up here. More news to follow ;) !

No Comments »

June
9th 2010
Static Maps preview

Posted under Development & Site News

With the new version of WyriMaps nearing it’s release I’ll show you one of it’s features. With static maps a portion of the map can easy be including in a blog or forum post. This static map is exactly like the ones Google offers but with our own tile layers. We’ll be using this feature in the upcoming share window with a set of predefine sizes. The preview only supports the map using latitude longitude coordinates but the final version will include nodes, in-game coordinates for the World of Warcraft map and the same fast delivery setup as the tiles.

1 Comment »

May
5th 2010
Moving from GMaps V2 to V3

Posted under Development & Site News

imageWyriMaps is moving to the Google Maps API V3. The picture above shows the first working POC of WyriMaps running on V3. With this version my goal to run (smooth) on mobile devices comes a bit closer. I’m using the full javascript engine rewrite to switch to V3 and make more use of it’s features. Another thing that is going to change is the way URL’s are build up in the link to window. To be backwards compatible rewrite rules will be put in place to redirect the old url’s to the new ones without breaking the old links. Something else changing is the way nodes are loaded from the server. Instead of AJAX calls we are moving to on-demand JavaScript loading. This should further more lower the load on the servers and speedup the site experience. More news is soon to follow (and also screens of the different platforms supported).

No Comments »